Video Sequence
Progress Flythrough
This project was created at Aesir Interactive in collaboration between Nicolas Friedl and me as part of the company's "Field Day" initiative, which gives us time for research and self-development. This project is not related to any of Aesir Interactive's games; the company provided the environment and support to work on this personal project.
Nicolas was responsible for many of the assets and materials in this scene, while I focused on the effects and lighting. A few assets, such as the rocks, were taken from the Unreal Engine Marketplace. We spent a long time working on this scene while trying to learn more about Unreal Engine and Blender. We hope you like the final result!