Georg Klein
Georg Klein
Stylized Environment Artist
Munich, Germany

Summary

Hi, I'm Georg!

I am a Stylized Environment Artist with over 4 years of production experience in the games industry. My work focuses on creating 3D environments driven by artistic fundamentals, specifically composition, color values, and environmental storytelling.

Currently, I work at Aesir Interactive. I have shipped titles for PC and Consoles, including "Horse Tales: Emerald Valley Ranch" and "Police Simulator: Patrol Officers". While I have experience with realistic pipelines, my expertise lies in stylized aesthetics and hand-painted textures.

My personal work has also been recognized by the community:

🏆 Runner-Up (2nd Place) - The Rookies: World of Real-time Discoveries
✍️ Technical Breakdowns - 80 Level & GamesArtist.co.uk ("Lisbon Streets")

I am fully set up for remote work and experienced in managing my own tasks.

Resume PDF

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Skills

Environment DesignEnvironment ModelingArt DirectionGame DevelopmentDigital PaintingLightingTraditional ArtDigital SculptingPBR TexturingTexture BakingUV MappingLow-poly ModelingProp Modeling3D ModelingHigh-poly Modeling

Software proficiency

Unreal Engine
Unreal Engine
Blender
Blender
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
3DCoat
3DCoat
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Photoshop
Photoshop
Krita
Krita
Affinity Photo
Affinity Photo
GIMP
GIMP

Productions

    • Video Game
      Ambulance Life: A Paramedic Simulator
    • Year
      2025
    • Role
      Environment Artist
    • Company
      Aesir Interactive
    • Video Game
      Horse Tales: Emerald Valley Ranch
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Aesir Interactive
    • Video Game
      Police Simulator: Patrol Officers
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Aesir Interactive

Experience

  • Environment Artist at Aesir Interactive
    Munich, DE
    March 2021 - Present

    Specializing in level art, asset creation, and performance optimization, with a focus on stylized PC and Console games.

    Horse Tales: Emerald Valley Ranch (Stylized Open World)

    Owned the biome composition and set dressing for major environment zones. Managed strict draw-call budgets for Nintendo Switch performance and adapted assets to match the game's illustrative art direction.

    Police Simulator & Ambulance Life (Realistic Simulation)

    Executed high-fidelity PBR asset production, world building, and technical integration within Unreal Engine 4 & 5.